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Fool

 

Albanian fool

 

The Albanian Fool differs from the Simple, Thrown on or Transfer Fool only by the fact that the cards in the deck are laid according to the descending value order. It means that the upper cards of the deck are case, then go kings, queens, knaves, etc.

 

Armenian fool

 

The Armenian Fool differs from the Simple, Thrown on or Transfer Fool only by the fact that a player can not only lead his own cards but with the card on top of the main deck as well.

 

Trumpless fool

 

The Trumpless Fool differs from the Simple, Thrown on or Transfer Fool only by the fact that the game is played with no trumps.

 

Big fool

 

The Big Fool differs from the Simple, Thrown on or Transfer Fool only by the fact that the game is played with two decks of cards. You can’t beat off the card of the same suit and value. The player who has 52 cards and more loses the game at once.

 

Take on trust fool

 

The Take on Trust game differs from the Simple, Thrown on or Transfer Fool only by the following. Each player can conceal from the other player the cards he beats. The other player is supposed to check whether his opponent’s declarations are truthful. When the computer is the one to hide the cards, the player may check him by clicking on the unknown card. In case when the card is open it turns out the computer was right beating it with his own card then the player takes the whole bunch. In case the computerlied’, it takes the cards. For instance, the player leads the 6 of clubs, the computer bets it with the 8 of clubs, then the player throws the 8 of spades, the computer beats it with the 7 of spades, laying the card with its shirt up, so that the player can’t see its value.  In case the player agrees with such a combination, the cards are considered to be burnt. If he does not agree, the computer takes the cards, since he beat the 8 with a weaker card. In case the computer beat the player’s card with a stronger card of his, the whole bunch would go to the player, since he did not agree with the combination.

 

Double-trump fool

 

This game differs from the other variant of the game by the fact that each player has got his own trump. The opponents trump is no trump for the player and he cat beat it with his own trump or another card of a stronger value. In all other aspects the game follows the rules of the Simple, Thrown on or Transfer Fool.

 

Road fool

 

One of the variants of the game. The whole deck is divided between all of the players. The dealer opens the last card and shows it. It is the trump which he keeps to himself. The one whose trump has a weaker value or the winner of the previous game leads. He plays one card that is supposed to be beaten by his opponent. After the card is burned the player has to either toss up another one or pass the lead to his opponent.  In case the player cant beat the upper cards he takes all of the cards lying on the table. In this case he loses the right to lead, which passes to the next player.

 

Boring fool

 

The Boring Fool differs from the Simple, Thrown on or Transfer Fool only by the fact that the player can only lead the card of the strongest value. Thus, if the strongest card is an ace, it should open the game, if the strongest card is the king, it should be lead first, etc.

 

Trump fool

 

The Trump Fool differs from the Simple, Thrown on or Transfer Fool only by the fact that the last burned card changes places with the trump and the game continues with a new trump.

 

Royal fool

 

The Royal Fool differs from the Simple, Thrown on or Transfer Fool only by the fact that the weakest cards maybe only beaten by an ace. The trump ace beats any of the weaker cards. For instance, if the game uses the deck of 20 cards, the weaker card is a 10, which means it can be beaten by an ace. If the deck of 36 cards is used, the card of the weakest value is a 6. It can only be beaten by an ace, etc.

 

Round fool

 

The Round Fool differs from the Simple, Thrown on or Transfer Fool only by the fact that each time the card is burn or taken, the computer and the player exchange their own cards.

 

Magadan fool

 

The Magadan Fool differs from the Simple, Thrown on or Transfer Fool only by the fact that from the 6 cards which are laid out, 5 are not available for the game. Once the cards are burned one of the 5 cards opens. Thus,  in case the player lead, the computer opens one of his closed cards. When the deck is out, all of the unavailable cards are open and come into game.

 

Heaped fool

 

The Heaped Fool differs from the Simple, Thrown on or Transfer Fool only by the fact that the whole  deck is dealt at once. The player who has the weaker trump leads. Then the game follows the rules of the Simple, Thrown on or Transfer Fool.

 

Invisible fool

 

The Invisible Fool differs from the Simple, Thrown on or Transfer Fool only by the fact that each player knows the suit of the trump card but can’t actually see the card itself. In all other aspects the game follows the rules of the Simple, Thrown on or Transfer Fool.

 

Reverse fool

 

This is a facetious version of the Simple Fool which is not widely spread. The game follows the rules of the Simple, Thrown on or Transfer Fool only the players hold the cards pictures off and thus can see only the shirts of the cards.  The player who beats off with a wrong card, or tosses up the wrong card or transfers the card that does not match, gets all of the cards of the lead.

 

Beaten-off fool

 

The Beaten-off Fool differs from the Simple, Thrown on or Transfer Fool only by the fact that every second round of the burned cards goes to the main deck where they are shuffled with the others and afterwards taken by the player or the computer.

 

Point fool

 

The Point Fool differs from the Simple, Thrown on or Transfer Fool only by the fact that the winner is the one who beats off the larger number of the opponent’s cards.

 

Transfer fool

 

The Transfer Fool is one of the most popular games as well is the Thrown up fool. It is a variant of the Simple Fool. According to some card games specialists it appeared in the middle of the XXth century as a modified Thrown up Fool. The rules of this game differ from the Thrown up Fool only by the fact that the player who has to beat off placing the card of the same suit on the table has the right to transfer the lead to another player. The next player in his turn, in case he’s got a card of the same value, can further transfer the lead. Such transfers are not obligatory and are made at the players’ discretion. You can pass the lead only in case you have not beaten any cards yet. In case at least one card is beaten, you don’t have the right to transfer the others. In case the next player has fewer cards in his hands than the number of the transferred ones. The transfer fails and, consequently, the player has to either beat or take the cards, in spite of the fact that he could actually transfer them.

 

Transfer fool 2

 

This game differs from the Transfer Fool only by the fact that you can transfer the cards not only before any cards are beaten but even after that. For instance, the computer lays the 6 of diamonds; the player beat it with the 8 of diamonds. The co9mputer tossed up the 8 of spades and the player transfers it with the 8 of clubs then the 8 of clubs and the 8 of spades should be beaten by the computer. In case the computer can’t beat these cards, it takes all of the cards from the table.

 

Epaulet fool

 

This game differs from the Simple, Thrown up or the transfer Fool only by the fact that the winner is the one who collects more “epaulet” sets of senior cards. In case the number of the sets is the same, the winner is the one whose “epaulets” consist of the cards of a stronger value. An “epaulet’ is the situation in which the opponent takes 2 cards equal in value, not 3 or 4.

 

Trouwn up fool

 

The most popular game of “Fool”. Appeared as a modified version of the Simple Fool in the XIXth century. It differs form the Simple one by the fact that it is allowed to toss up the additional cards while the opponent is trying to beat off. However, you can only toss the cards of the same values with those you lead  or those the computer is trying to beat off with.

 

Poker fool

 

The Poker Fool differs from the Simple, Thrown on or Transfer Fool only by the fact that the player before he beats off his opponent’s card has the right to change 2 cards from the deck , but only in case he’s got less than 6 cards.

 

Simple fool

 

This is a game of cards very popular in Russia since the XIXth century. It was never admitted in the upper circles and was only played by the common people. It is currently far less popular than the Thrown Up or the Transfer Fool.

 

The game is designed for 2 players: computer and you. The deck of 36 cards is used in our case, but you can also play with the deck of 52 cards. Each player has 6 cards. The upper card of the deck is turned over and put on the table with its shirt down. This is the trump. The one whose trump is of the weaker value starts the game. In all the following games the winner is to lead. You may lead either one card or 2 cards of the same value. The second player has to cover (beat) all the cards of the lead. In case he fails to cover at least one card he is obliged to take all of the cards of the lead. In this case the same person, who had the previous lead, leads again. If the player managed to cover all the cards, no more cards may be tossed; all of the covered cards are considered burnt and don’t take part of the game any more. The player who beat them leads.

After the cards were burnt or taken, the players draw the additional cards from the deck to have the initial set of 6 cards. The one who made the move, takes first, the one who beat the cards draws after him. The cards may be drawn from the deck until it is out, including the main trump.  The number of the lead cards may not exceed the number of the cards of the opponent.

The main aim of the game is to get rid of all the cards the player own. The player loses in case he is left with cards in his hands while his opponent got rid of his and the deck is out.

 

Empty fool

 

The Empty Fool differs from the Simple, Thrown on or Transfer Fool only by the fact that the player draws the cards from the deck only when he has run out of his own ones.

 

Three fool

 

This game differs form the Simple Fool by the fact that the player should lead 3 cards at a time until the whole deck is out.

 

Czech fool

 

This is the Russian name for the European game called “mao-mao”, which was widely spear in Russia in mid XXth century. There are a lot of variants of this game under different names: “The English Fool”, “The Pharaoh” , “The Pentagon”  which slightly differ from one another.

 

Simple game

 

For this game you’ll need a deck of 36 cards. Each player gets 5 cards. The rest of the deck is placed in the middle of the table. The player randomly chosen by the computer is the first to lead. In the following games this right belongs to the winner of the previous ones. Any card may lead. It can be covered by a card of the same suit or value. In case a player has got no necessary card he/she should draw the cards fro the deck until he gets the needed one or else until the deck is out.  If there are no more cards in the deck the upper card is taken from the heap of the open ones and is laid on the table while the rest are turned shirts up and make a new deck.

 

Some cards presuppose certain actions taken. In case on of the players leads a 6, 7, ace or queen, the other one must

 

·

6 – take 2 cards from the deck and pass the lead;

·

7 – take one card from the deck and pass the lead;

·

Ace - to pass a course;

·

A queen is a trump. It can be put on any card. A player who has a queen is allowed to order any suit he needs. The second player in this case is obliged to put a card of the required suit or else put another queen and make his own order.

 

Main aim of the game is to get rid of all the cards you have. The winner is the one who gets rid of them first. The one who lost counts the points according to the following scheme.

 

Scores

 

·

2 points - knave;

·

3 points - queen;

·

4 points - king;

·

11 points - ace;

·

other cards - according to their values;

·

the player who has only one card gets 20 points subtracted.

 

Variants of the game

 

·

Variant 1. In case a player does not have a needed card he takes only 1 card from the deck. In case this one does no9t match either, the player passes the lead.

·

Variant 2.  Is different form the simple game by the fact that the deck consists of 32 cards. In case one player leads a 7, the other one should take 2 cards from the deck. If the first one leads an 8, his opponent takes 1 card from the deck and passes the lead.

·

Variant 3. Each player gets 6 cards. The dealer opens the last card which equals to his lead. The priority is given to a knave, not to a queen. The player who has a knave may order a card of any suit. The player who is left with a knave by the end of the game loses.

·

Variant 4. “The English Fool”. On laying out an ace the player has the right to lay out another card of the same kind and order a suit for the next lead (different from that of the ace). If the player has got no card of the same kind he takes a card from the deck. In case he still cant make a move, he loses the right to lead and order a suit. The right passes to another player, in case he covers the ace with a card of the same suit.

·

Variant 5. "The Pharaoh". The players get 4 cards each. In case a player is left with a queen by the end of the game, he gets 30 points subtracted. If a queen is the only cards left, 30 penal points are scored.

·

Variant 6.The Pentagon”.  The cards are laid in keeping with the suits. You can place a card of the same suit only if the upper open one is a 6. After one of the players orders a  suit the second player passes his lead. Scores: ace - 11, king - 4, queen - 20, knave - 2, 10 - 10. All the other cards have got no value.

·

Variant 7. "Crocodil".

 

 

Chukchi fool

 

The Chukchi  Fool differs from the Simple, Thrown on or Transfer Fool only by the fact that each of the players gets 6 cards. The deck with a trump is removed from the game and then the game follows the rules of the Simple, Thrown on or Transfer Fool.

 

 

Japanese fool

 

The Japanese Fool differs from the Simple, Thrown on or Transfer Fool only by the fact that the trumps are always diamonds, and the spades can be only beaten by the spades.

 

 

 

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