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Fool
Albanian fool
The Albanian Fool differs from the Simple, Thrown on or Transfer Fool
only by the fact that the cards in the deck are laid according to the
descending value order. It means that the upper cards of the deck are
case, then go kings, queens, knaves, etc .
Armenian fool
The Armenian Fool differs from the Simple, Thrown on or Transfer Fool
only by the fact that a player can not only lead his own cards but with
the card on top of the main deck as well .
Trumpless fool
The Trumpless Fool differs from the Simple, Thrown on or Transfer Fool
only by the fact that the game is played with no trumps.
Big
fool
The Big Fool differs from the Simple, Thrown on or Transfer Fool only by
the fact that the game is played with two decks of cards. You can’t beat
off the card of the same suit and value. The player who has 52 cards and
more loses the game at once.
Take
on trust fool
The Take on Trust game differs from the Simple, Thrown on or Transfer
Fool only by the following. Each player can conceal from the other
player the cards he beats. The other player is supposed to check whether
his opponent’s declarations are truthful. When the computer is the one
to hide the cards, the player may check him by clicking on the unknown
card. In case when the card is open it turns out the computer was right
beating it with his own card then the player takes the whole bunch. In
case the computer
‘lied’,
it takes the cards.
For instance, the player leads the 6 of clubs, the computer bets it with
the 8 of clubs, then the player throws the 8 of spades, the computer
beats it with the 7 of spades, laying the card with its shirt up, so
that the player can’t see its value. In case the player agrees with
such a combination, the cards are considered to be burnt. If he does not
agree, the computer takes the cards, since he beat the 8 with a weaker
card. In case the computer beat the player’s card with a stronger card
of his, the whole bunch would go to the player, since he did not agree
with the combination.
Double-trump fool
This game differs from the other variant of the game by the fact that
each player has got his own trump. The opponents trump is no trump for
the player and he cat beat it with his own trump or another card of a
stronger value. In all other aspects the game follows the rules of the
Simple, Thrown on or Transfer Fool.
Road fool
One of the variants of the game. The whole deck is divided between all
of the players. The dealer opens the last card and shows it. It is the
trump which he keeps to himself. The one whose trump has a weaker value
or the winner of the previous game leads. He plays one card that is
supposed to be beaten by his opponent. After the card is burned the
player has to either toss up another one or pass the lead to his
opponent. In case the player cant beat the upper cards he takes all of
the cards lying on the table. In this case he loses the right to lead,
which passes to the next player.
Boring fool
The Boring Fool differs from the Simple, Thrown on or Transfer Fool only
by the fact that the player can only lead the card of the strongest
value. Thus, if the strongest card is an ace, it should open the game,
if the strongest card is the king, it should be lead first, etc.
Trump
fool
The Trump Fool differs from the Simple, Thrown on or Transfer Fool only
by the fact that the last burned card changes places with the trump and
the game continues with a new trump.
Royal
fool
The Royal Fool differs from the Simple, Thrown on or Transfer Fool only
by the fact that the weakest cards maybe only beaten by an ace. The
trump ace beats any of the weaker cards. For instance, if the game uses
the deck of 20 cards, the weaker card is a 10, which means it can be
beaten by an ace. If the deck of 36 cards is used, the card of the
weakest value is a 6. It can only be beaten by an ace, etc.
Round
fool
The Round Fool differs from the Simple, Thrown on or Transfer Fool only
by the fact that each time the card is burn or taken, the computer and
the player exchange their own cards.
Magadan fool
The Magadan Fool differs from the Simple, Thrown on or Transfer Fool
only by the fact that from the 6 cards which are laid out, 5 are not
available for the game. Once the cards are burned one of the 5 cards
opens. Thus, in case the player lead, the computer opens one of his
closed cards. When the deck is out, all of the unavailable cards are
open and come into game.
Heaped fool
The Heaped Fool differs from the Simple, Thrown on or Transfer Fool only
by the fact that the whole deck is dealt at once. The player who has
the weaker trump leads. Then the game follows the rules of the Simple,
Thrown on or Transfer Fool.
Invisible fool
The Invisible Fool differs from the Simple, Thrown on or Transfer Fool
only by the fact that each player knows the suit of the trump card but
can’t actually see the card itself. In all other aspects the game
follows the rules of the Simple, Thrown on or Transfer Fool.
Reverse fool
This is a facetious version of the Simple Fool which is not widely
spread. The game follows the rules of the Simple, Thrown on or Transfer
Fool only the players hold the cards pictures off and thus can see only
the shirts of the cards. The player who beats off with a wrong card, or
tosses up the wrong card or transfers the card that does not match, gets
all of the cards of the lead.
Beaten-off fool
The Beaten-off Fool differs from the Simple, Thrown on or Transfer Fool
only by the fact that every second round of the burned cards goes to the
main deck where they are shuffled with the others and afterwards taken
by the player or the computer.
Point
fool
The Point Fool differs from the Simple, Thrown on or Transfer Fool only
by the fact that the winner is the one who beats off the larger number
of the opponent’s cards.
Transfer fool
The Transfer
Fool is one of the most popular games as well is the Thrown up fool. It
is a variant of the Simple Fool. According to some card games
specialists it appeared in the middle of the XXth century as a modified
Thrown up Fool. The rules of this game differ from the Thrown up Fool
only by the fact that the player who has to beat off placing the card of
the same suit on the table has the right to transfer the lead to another
player. The next player in his turn, in case he’s got a card of the same
value, can further transfer the lead. Such transfers are not obligatory
and are made at the players’ discretion. You can pass the lead only in
case you have not beaten any cards yet. In case at least one card is
beaten, you don’t have the right to transfer the others. In case the
next player has fewer cards in his hands than the number of the
transferred ones. The transfer fails and, consequently, the player has
to either beat or take the cards, in spite of the fact that he could
actually transfer them.
Transfer fool 2
This game differs from the Transfer Fool only by the fact that you can
transfer the cards not only before any cards are beaten but even after
that. For instance, the computer lays the 6 of diamonds; the player beat
it with the 8 of diamonds. The co9mputer tossed up the 8 of spades and
the player transfers it with the 8 of clubs then the 8 of clubs and the
8 of spades should be beaten by the computer. In case the computer can’t
beat these cards, it takes all of the cards from the table.
Epaulet fool
This game differs from the Simple, Thrown up or the transfer Fool only
by the fact that the winner is the one who collects more “epaulet” sets
of senior cards. In case the number of the sets is the same, the winner
is the one whose “epaulets” consist of the cards of a stronger value. An
“epaulet’ is the situation in which the opponent takes 2 cards equal in
value, not 3 or 4.
Trouwn up fool
The most popular game of “Fool”. Appeared as a modified version of the
Simple Fool in the XIXth century. It differs form the Simple one by the
fact that it is allowed to toss up the additional cards while the
opponent is trying to beat off. However, you can only toss the cards of
the same values with those you lead or those the computer is trying to
beat off with.
Poker
fool
The Poker Fool differs from the Simple, Thrown on or Transfer Fool only
by the fact that the player before he beats off his opponent’s card has
the right to change 2 cards from the deck , but only in case he’s got
less than 6 cards.
Simple fool
This is a game of cards very popular in Russia since the XIXth century.
It was never admitted in the upper circles and was only played by the
common people. It is currently far less popular than the Thrown Up or
the Transfer Fool.
The game is designed for 2 players: computer and you. The deck of 36
cards is used in our case, but you can also play with the deck of 52
cards. Each player has 6 cards. The upper card of the deck is turned
over and put on the table with its shirt down. This is the trump. The
one whose trump is of the weaker value starts the game. In all the
following games the winner is to lead. You may lead either one card or 2
cards of the same value. The second player has to cover (beat) all the
cards of the lead. In case he fails to cover at least one card he is
obliged to take all of the cards of the lead. In this case the same
person, who had the previous lead, leads again. If the player managed to
cover all the cards, no more cards may be tossed; all of the covered
cards are considered burnt and don’t take part of the game any more. The
player who beat them leads.
After the cards were burnt or taken, the players draw the additional
cards from the deck to have the initial set of 6 cards. The one who made
the move, takes first, the one who beat the cards draws after him. The
cards may be drawn from the deck until it is out, including the main
trump. The number of the lead cards may not exceed the number of the
cards of the opponent.
The main aim of the game is to get rid of all the cards the player own.
The player loses in case he is left with cards in his hands while his
opponent got rid of his and the deck is out.
Empty
fool
The Empty Fool differs from the Simple, Thrown on or Transfer Fool only
by the fact that the player draws the cards from the deck only when he
has run out of his own ones.
Three
fool
This game differs form the Simple Fool by the fact that the player
should lead 3 cards at a time until the whole deck is out.
Czech
fool
This is the Russian name for the European game called “mao-mao”, which
was widely spear in Russia in mid XXth century. There are a lot of
variants of this game under different names: “The English Fool”, “The
Pharaoh” , “The Pentagon” which slightly differ from one another.
Simple
game
For this game you’ll need a deck of 36 cards. Each player gets 5 cards.
The rest of the deck is placed in the middle of the table. The player
randomly chosen by the computer is the first to lead. In the following
games this right belongs to the winner of the previous ones. Any card
may lead. It can be covered by a card of the same suit or value. In case
a player has got no necessary card he/she should draw the cards fro the
deck until he gets the needed one or else until the deck is out. If
there are no more cards in the deck the upper card is taken from the
heap of the open ones and is laid on the table while the rest are turned
shirts up and make a new deck.
Some cards presuppose certain actions taken. In case on of the players
leads a 6, 7, ace or queen, the other one must
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6 – take 2 cards from the deck and pass the lead; |
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7 – take one card from the deck and pass the lead; |
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Ace
- to pass a course; |
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A queen is a trump.
It can be put on any card. A player who has a queen is allowed
to order any suit he needs. The second player in this case is
obliged to put a card of the required suit or else put another
queen and make his own order. |
Main aim of the
game
is to get rid of
all the cards you have. The winner is the one who gets rid of them
first. The one who lost counts the points according to the following
scheme.
Scores
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other
cards -
according to their values; |
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the
player who has only one card gets 20 points subtracted. |
Variants of the game
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Variant
1.
In case
a player does not have a needed card he takes only 1 card from
the deck. In case this one does no9t match either, the player
passes the lead. |
· |
Variant
2.
Is
different form the simple game by the fact that the deck
consists of 32 cards. In case one player leads a 7, the other
one should take 2 cards from the deck. If the first one leads an
8, his opponent takes 1 card from the deck and passes the lead. |
· |
Variant
3.
Each player gets 6 cards.
The dealer opens the last card
which equals to his lead. The priority is given to a knave, not
to a queen. The player who has a knave may order a card of any
suit. The player who is left with a knave by the end of the game
loses. |
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Variant
4.
“The English Fool”.
On
laying out an ace the player has the right to lay out another
card of the same kind and order a suit for the next lead
(different from that of the ace). If the player has got no card
of the same kind he takes a card from the deck. In case he still
cant make a move, he loses the right to lead and order a suit.
The right passes to another player, in case he covers the ace
with a card of the same suit. |
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Variant
5.
"The
Pharaoh".
The players get 4 cards each. In case a player is left with a
queen by the end of the game, he gets 30 points subtracted. If a
queen is the only cards left, 30 penal points are scored. |
· |
Variant
6.
“The
Pentagon”.
The
cards are laid in keeping with the suits. You can place a card
of the same suit only if the upper open one is a 6. After one of
the players orders a suit the second player passes his lead.
Scores: ace - 11, king - 4, queen - 20, knave - 2, 10 - 10. All the
other cards have got no value. |
Chukchi fool
The Chukchi Fool differs from the Simple, Thrown on or Transfer Fool
only by the fact that each of the players gets 6 cards. The deck with a
trump is removed from the game and then the game follows the rules of
the Simple, Thrown on or Transfer Fool.
Japanese fool
The Japanese Fool differs from the Simple, Thrown on or Transfer Fool
only by the fact that the trumps are always diamonds, and the spades can
be only beaten by the spades.
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